Warlock Skyrunners

(Unit)
Type: unit
Category: Mounted
Categories: Psyker, Faction: Asuryani, Mounted, Warlock Skyrunners, Warlock, Aeldari, Fly, Ynnari
LinkId: 8a49-cf7a-31f7-a413
Hidden: false
Costs: 45 pts

Constraints:

max(roster): 3
Options (1)
Rules (2)
Battle Focus
If your Army Faction is AELDARI, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:


■ Incursion - 2
■ Strike Force - 4
■ Onslaught - 6


Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Profiles:

Abilities
Psychic Communion (Psychic):

Each time this unit is selected to shoot, for each Warlock model in this unit, until the end of the phase, add 1 to the Attacks and Strength characteristics of that model's Destructor weapon for each other friendly Aeldari Psyker model within 6" of this model (to a maximum of +2).

Leader:

At the start of the Declare Battle Formations step, if this unit is not an Attached unit, this unit can join one Windriders unit from your army (a unit cannot have more than one Warlock Skyrunners unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.

Runes of Battle (Psychic):

Weapons equipped by models in this unit have the [Ignores Cover] ability.

Invulnerable Save (Warlock):

A Warlock Skyrunner has a 4+ Invulnerable save.

Modifiers:

set pts 90
2+ selections of model in Warlock Skyrunners (recursive)
set hidden true
and
1+ forces of Boarding Action in roster
or
1+ selections of Harlequins in force (recursive)
1+ selections of Warlock Conclave in force (recursive)
set max(force) 1
1+ forces of Boarding Action in roster
Used By (2)
Aeldari - Ynnari(Catalogue)
Xenos - Aeldari(Catalogue)