Grey Seer on Screaming Bell

(Unit)
Type: unit
Category: Leader
Categories: CHAOS, SKAVEN, MASTERCLAN, HERO, WIZARD, GREY SEER, SCREAMING BELL, WAR MACHINE, Leader, Behemoth, TOTEM
EntryId: fae5-92d3-1574-e761
Hidden: false
Costs: 280 pts
Options (12)
Battalions:
Skaven Warscroll Battalions:
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
Screaming Bell

*

15

6

4+

Unit Abilities
A Stirring Beyond the Veil

Once per battle, at the start of your hero phase, if 7 or more wounds are allocated to this unit, you can say that the Grey Seer will shatter the Screaming Bell. If you do so, roll a dice. On a 1, this unit is destroyed. On any other roll, add the number of wounds allocated to this unit to the roll. If the modified roll is 12 or less, the Screaming Bell is shattered (see below). If the modified roll is 13 or more, the Screaming Bell is shattered and you can summon 1 VERMINLORD and add it to your army. The VERMINLORD must be set up wholly within 13" of this unit. It can be set up within 3" of an enemy unit if this unit is within 3" of that enemy unit, otherwise it must be set up more than 9" from all enemy units. If this unit's Screaming Bell is shattered, it can no longer attempt to cast Cracks Call, and it can no longer use its Peal of Doom ability.

Alter of the Horned Rat

This unit has a ward of 5+. In addition, at the start of your hero phase, you can say that this unit will beseech the Horned Rat instead of attempting to cast spells in that phase. If you do so, in that phase, this unit is treated as having the PRIEST keyword instead of the WIZARD keyword.

Avalanche of Energy

Add the Avalanche of Energy value on this unit's damage table to casting and chanting rolls for this unit.

Peal of Doom

At the start of your hero phase, you can say that this unit will ring its Screaming Bell. If you do so, roll a dice and look up the result on the table below:

  1. Magical Backlash: This unit suffers D3 mortal wounds that cannot be negated.
  2. Unholy Clamour: Add 6" to this unit's Move characteristic until your next hero phase.
  3. Wall of Unholy Sound: Until your next hero phase, subtract 1 from hit rolls for attacks made by enemy units that are within 13" of any friendly SCREAMING BELLS for which you rolled this result in this phase.
  4. Deafening Peals: Until your next hero phase, roll a dice each time an enemy model is picked to issue a command while it is within 13" of any friendly SCREAMING BELLS for which you rolled this result in this phase. On a 5+, that command cannot be issued.
  5. Screaming Crescendo: Until your next hero phase, after this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that unit suffers D6 mortal wounds.
  6. Apocalyptic Doom: At the end of this hero phase, roll a dice for each enemy unit that is within 13" of any friendly SCREAMING BELLS for which you rolled this result in this phase. On a 4+, that unit suffers D3 mortal wounds.
Pushed Into Battle

This unit cannot move unless it starts the move within 6" of 10 or more other friendly SKAVEN models.

Magic Cast/UnbindSpells Known
Wizard

2/2

Arcane Bolt, Mystic Shield, Cracks Call

Damage Table Variable 1Variable 2Variable 3Variable 4
Screaming Bell

Wounds Suffered

Move

Rusty Spikes

Avalanche of Energy

Screaming Bell1

0-6

6"

6

Casting +2/Chanting +1

Screaming Bell2

7-9

5"

5

Casting +1/Chanting +1

Screaming Bell3

10-12

4"

4

Casting +1/Chanting 0

Screaming Bell4

13+

3"

3

Casting 0/Chanting 0

Spell Casting ValueRange
Cracks Call

6

13"

If successfully cast, pick 1 enemy unit within range and visible to the caster and roll 2D6. If the roll is greater than that unit's Move characteristic, that unit suffers a number of mortal wounds equal to the difference between its Move characteristic and the roll (rounding up). This spell has no effect on units that can fly.

Used By (1)
Chaos - Skaven(Catalogue)