Melta bombs

(Entry)
Type: upgrade
LinkId: c6c3-1d43-667d-9358
Hidden: false
Costs: 5 Point(s)

Constraints:

max: 1
Rules (2)
Armourbane
"A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits."
When making Armour Penetration tests for an attack with this Special Rule, a result that is equal to, or greater than, the target Armour Value inflicts a Penetrating Hit. A Weapon with this Special Rule can never inflict a Glancing Hit, and any Rule that would force them to do so instead inflicts a Penetrating Hit.
Detonation
"Weapons with this Special Rule can only attack Vehicles and immobile Models"
A Weapon or attack with this Special Rule may only be selected during Step 2 of any Combat in the Fight Sub-Phase if the Unit making attacks I only Locked in Combat with enemy Units composed of Models with the Vehicle Type and Models with a Movement Characteristic of '-'. If a Unit Locked in Combat with any enemy Units that include any Models that do not have the Vehicle Type or a Movement Characteristic of '0' or '-' then no Model may use a Weapon or other attack that has this Special Rule.

A Weapon or other attack with this Special Rule may also be used to make attacks targeting a Model with the Building Type or a Terrain Piece that has a Toughness or Armour Characteristic.

Profiles:

Melee Weapon IMAMSMAPDSpecial RulesTraits
Melta bombs

-3

1

9

2

4

Armourbane, Detonation

-

Modifiers:

set hidden true
1+ selections of Castellan in parent (recursive)
Used By (42)