Blightlord Terminators

(Unit)
Type: unit
Category: Elites
Categories: Faction: Chaos, Faction: Death Guard, Elites, Faction: Heretic Astartes, Faction: Nurgle, Infantry, Terminator, Blightlord Terminators, Bubonic Astartes, Core
EntryId: e9b4-1d6e-8021-095f
Hidden: false
Costs: 10 PL
Options (2)
4-9 Blightlord Terminators:
Rules (4)
Contagions of Nurgle
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:

Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that unit.
Inexorable Advance
- This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The shooting model’s target is within half the weapon’s range.
• The shooting model is Infantry and its unit Remained
Stationary in your previous Movement phase.
• The shooting model is a Terminator.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (as defined on page 88) with the Rapid Fire type.
Objective Secured
A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.

Profiles:

Abilities
Diseased Terminator Armour

Models in this unit have a 4+ invulnerable save.

Disgustingly Resilient

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).

Remorseless

Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.

Teleport Strike

During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Modifiers:

add category Faction: Ferrymen
1 The Ferrymen in force (recursive)
add category Faction: Harbingers
1 The Harbingers in force (recursive)
add category Faction: Inexorable
1 The Inexorable in force (recursive)
add category Faction: Mortarion's Anvil
1 Mortarion's Anvil in force (recursive)
add category Faction: Mortarion's Chosen Sons
1 Mortarion's Chosen Sons in force (recursive)
add category Faction: Poxmongers
1 The Poxmongers in force (recursive)
add category Faction: Wretched
1 The Wretched in force (recursive)
add category Terminus Est Assault Force
1 Terminus Est Assault Force in roster (recursive)
set PL 20
Used By (1)