Canoptek Scarab Swarms

(Unit)
Type: unit
Category: Swarm
Categories: Swarm, Fly, Canoptek, Scarab Swarms, Faction: Necrons
EntryId: 259b-a8e3-928f-1d0c
Hidden: false
Costs: 40 pts
Options (1)
3-6 Scarab Swarms:
Rules (6)
Reanimation Protocols
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.
Annihilation Protocol
Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the charge roll as well.
Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.
Command Protocols
While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.
Hyperphasing
At the end of your opponent's turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
Incursion - Up to 1 unit.
Strike Force - Up to 2 units
Onslaught - Up to 3 units
Once you have made your selection, remove those units from the battlefield and place them into Strategic Reserves.
Power Matrix
Certain areas of the battlefield are considered to be within your army's Power Matrix, as follows:
- Your deployment zone is always within your army's Power Matrix.
- At the start of any phase, if you control at least half of the objective markers within No Man's Land, until the end of that phase, No Man's Land is within your army's Power Matrix.
- At the start of any phase, if you control at least half of the objective markers within your opponent's deployment zone, until the end of that phase, your opponent's deployment zone is within your army's Power Matrix.
Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your Power Matrix, you can re-roll the Hit roll instead.
Worthy Foes
In your Command phase, select one enemy unit. Until the start of your next Command phase, each time an NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack against that unit, add 1 to the Wound roll.

Profiles:

Unit MTSVWLDOC
Canoptek Scarab Swarms

10"

2

6+

4

8+

0

Abilities
Self-destruction:

At the start of the Fight phase, if this unit is within Engagement Range of one or more enemy units, you can select one model in this unit to destroy. If you do, select one enemy unit within Engagement Range of that model and roll one D6, adding 1 to the result if that unit is a VEHICLE. On a 2-5, that unit suffers D3 mortal wounds; on a 6+, that unit suffers 3 mortal wounds.

Chittering Swarm:

While an enemy unit is within Engagement Range of this unit, subtract 1 from the Objective Control  characteristic of models in that enemy unit (to a minimum of 1). While this unit is within 6" of one or more friendly CRYPTEK models, the Objective Control characteristic of models in this unit is 1.

Modifiers:

set pts 80
4+ selections of model in Canoptek Scarab Swarms (recursive)
Used By (1)
Xenos - Necrons(Catalogue)