Subductor Squad

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Agents of the Imperium, Infantry, Grenades, Imperium, Retinue, Subductor Squad, Adeptus Arbites
LinkId: 552e-4779-7146-f972
Hidden: false
Costs: 85 pts
Options (3)
Rules (1)
Assigned Agents
If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.

Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED
Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED
Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED


Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.

Profiles:

Unit MTSVWLDOC
Subductor Squad

6"

3

3+

1

7+

1

Abilities
Dedication to Duty:

Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Invulnerable Save:

Models in this unit (excluding the Cyber-mastiff) have a 4+ invulnerable save.

Modifiers:

add category Assigned Agents - Retinue
primary-catalogue is not Imperium - Agents of the Imperium
increment pts 15
primary-catalogue is not Imperium - Agents of the Imperium
set hidden true
and
primary-catalogue is not Imperium - Agents of the Imperium
0 selections of Show Agents of the Imperium in roster (recursive)
set-primary category Allied Units
primary-catalogue is not Imperium - Agents of the Imperium
Used By (1)