Archeotech Curiosity

(Entry)
Type: upgrade
EntryId: e223-fd93-39af-f2f1
Hidden: false
Costs: 3 Crusade Points1 Crusade: Battle Honours

Constraints:

max(roster): 1

Profiles:

Abilities
Archeotech Curiosity:

At the start of the battle, roll three D6 (re-rolling any duplicates), then consult the table below to determine the three effects this Crusade Relic confers upon the bearer until the end of the battle.

Archeotech Curiosity Dice Roll
Deceit-field

1

The bearer's unit cannot be selected as the target of ranged attacks unless the firing model is within 18".

Warp Shroud

2

The bearer's unit has a 4+ invulnerable save against Psychic Attacks.

Stability Actuator

3

The bearer's unit is eligible to shoot or declare a charge in a turn in which it Advanced or Fell Back.

Divining Augur

4

Once per battle round, you can re-roll one Hit roll, one Wound roll or one saving throw made for the bearer's unit.

Biomantic Amplifier

5

Improve the bearer's Leadership, Objective Control, Save, Toughness and Wounds characteristics by 1.

Weapon From A Lost Age

6

Select one weapon equipped by the bearer (excluding weapons replaced by an Enhancement or Crusade Relic, and weapons that already have Weapon Modifications), then roll two D6 (re-rolling any duplicates) and consult the Weapon Modifications table in the main Crusade rules to randomly determine two effects it gains.

Modifiers:

ancestor is Titanic
set hidden true
or
50- Crusade: Experience of any in root-entry (recursive)
and
1+ selections of Archeotech Curiosity in roster (recursive)
0 selections of Archeotech Curiosity in parent (recursive)