Deathwing Knights

(Unit)
Type: unit
Category: Infantry
Categories: Infantry, Imperium, Faction: Dark Angels, Faction: Adeptus Astartes, Deathwing Knights, Terminator, Deathwing
LinkId: f474-4b0b-6292-38aa
Hidden: false
Costs: 250 pts

Constraints:

max(roster): 3
max(self): 3
max(self): 0
Options (3)
Crusade:
Crusade Relics:
Blood Angels Crusade Relics:
Legendary Relics:
Dark Angels Crusade Relics:
Deathwing Knights:
Rules (2)
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Oath of Moment
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Black Templars, Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Profiles:

Abilities
Inner Circle:

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.

Invulnerable Save:

4+

Attached Unit:

If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.

Teleport Homer:

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
append name (Legendary)
and
51+ selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
Used By (1)