Celestian Insidiants

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Adepta Sororitas, Infantry, Grenades, Imperium, Celestian Insidiants
EntryId: e286-849d-8f74-75e6
Hidden: false
Costs: 120 pts

Constraints:

max(force): 3
max(self): 3
max(self): 0
Options (3)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
White Dwarf Crusade Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Hymns of Battle:
Rules (1)
Acts of Faith
If your Army Faction is ^^**Adepta Sororitas**^^, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.

GAINING MIRACLE DICE
If your Army Faction is ^^**Adepta Sororitas**^^, you gain 1 Miracle dice:
- At the start of each battle round.
- Each time an ^^**Adepta Sororitas**^^ unit from your army is destroyed.

Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.

PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can
be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll:
■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll

Profiles:

Abilities
Invulnerable Save:

Models in this unit have an Invulnerable save of 5+.

Rituale Nullificatus:

Models in this unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.

Virtue of Intolerance:

At the start of the battle, select one unit from your opponent’s army to be this unit’s quarry. Each time a model in this unit makes an attack that targets its quarry, that attack has the [Precision] ability and you can re‑roll the Hit roll.

Attached Unit:

If a Character unit from your army can be attached to a Dominion Squad unit, it can be attached to this unit instead.

Unit MTSVWLDOC
Celestian Insidiants

6"

3

3+

1

7+

1

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
Used By (1)