Tzaangors

(Unit)
Type: unit
Category: Battleline
Categories: Faction: Thousand Sons, Infantry, Battleline, Chaos, Tzeentch, Tzaangors
EntryId: f5b9-50c8-5c60-d8ea
Hidden: false
Costs: 65 pts

Constraints:

max(force): 6
Options (3)
Rules (1)
Kindred Sorcery
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase.
MALEVOLENT CHARGE
Psychic weapons equipped by THOUSAND SONS models from your army have the [LETHAL HITS] ability.
PSYCHIC MAELSTROM
Psychic weapons equipped by THOUSAND SONS models from your army have the [SUSTAINED HITS 1] ability.
WRATH OF THE IMMATERIUM
Psychic weapons equipped by THOUSAND SONS models from your army have the [DEVASTATING WOUNDS] ability.

Profiles:

Unit MTSVWLDOC
Tzaangors

6"

4

6+

1

7+

2

Abilities
Invulnerable Save:

Models in this unit have a 6+ invulnerable save.

Relic Hunters:

At the end of your Command phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it: for each 4+, you gain 1 Cabal point.

Modifiers:

set pts 120
11+ selections of model in Tzaangors (recursive)
Used By (1)