Scarab Occult Terminators

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Thousand Sons, Infantry, Terminator, Chaos, Tzeentch, Scarab Occult Terminators
EntryId: b1cf-c5-5121-92a4
Hidden: false
Costs: 180 pts

Constraints:

max(force): 3
Options (3)
Rules (2)
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Kindred Sorcery
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase.
MALEVOLENT CHARGE
Psychic weapons equipped by THOUSAND SONS models from your army have the [LETHAL HITS] ability.
PSYCHIC MAELSTROM
Psychic weapons equipped by THOUSAND SONS models from your army have the [SUSTAINED HITS 1] ability.
WRATH OF THE IMMATERIUM
Psychic weapons equipped by THOUSAND SONS models from your army have the [DEVASTATING WOUNDS] ability.

Profiles:

Unit MTSVWLDOC
Scarab Occult Terminators

5"

5

2+

3

6+

1

Abilities
Implacable Guardians:

While this unit contains one or more PSYKER models, each time an attack is made against this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.

Invulnerable Save:

Models in this unit have a 4+ invulnerable save.

Modifiers:

set pts 360
6+ selections of model in Scarab Occult Terminators (recursive)
Used By (1)