Nemesis Claw

(Unit)
Type: unit
Category: Infantry
Categories: Infantry, Psyker, Grenades, Nemesis Claw, Faction: Heretic Astartes, Chaos
EntryId: f666-1f5d-0c20-06c1
Hidden: false
Costs: 110 pts

Constraints:

max(force): 3
Options (3)
Rules (2)
Stealth
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Abilities
Visions of Suffering (Psychic):

Each time a model in this unit makes an attack that targets an enemy unit that is below its Starting Strength, add 1 to the Hit roll. If that enemy unit is Below Half-strength, add 1 to the Wound roll as well.

Attached Unit:

If a CHARACTER UNIT unit from your army with the Leader ability (excluding EPIC HEROES) can be attached to a LEGIONARIES unit, it can be attached to this unit instead.

Unit MTSVWLDOC
Nemesis Claw

6"

4

3+

2

6+

1

Modifiers:

set pts 190
6+ selections of model in Nemesis Claw (recursive)
Used By (1)