Cultist Mob with Firearms [Legends]

(Unit)
Type: unit
Category: Battleline
Categories: Faction: Heretic Astartes, Infantry, Battleline, Grenades, Chaos, Damned, Cultist Mob with Firearms
EntryId: 478-9d24-e5c8-c6f7
Hidden: false
Costs: 50 pts

Constraints:

max(force): 6
Options (3)
Rules (1)
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Unit MTSVWLDOC
Cultist Mob

6"

3

6+

1

7+

1

Abilities
For the Dark Gods:

At the end of your Command phase, if this unit is within range of an objective marker  you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Modifiers:

set pts 100
11+ selections of model in Cultist Mob with Firearms [Legends] (recursive)
set hidden true
0 selections of Show Legends in force (recursive)
Used By (2)