Raider

(Unit)
Type: model
Category: Dedicated Transport
Categories: Raider, Aeldari, Faction: Drukhari, Dedicated Transport, Fly, Vehicle, Transport
LinkId: ad68-fde5-a0b3-5f3b
Hidden: false
Costs: 80 pts

Constraints:

max(roster): 6
Options (2)
Rules (4)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Firing Deck
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those selected models’ units are not eligible to shoot.
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Power from Pain
If your Army Faction is DRUKHARI, units from your army with this ability can become Empowered Through Pain. This is done using Pain tokens.

GAINING PAIN TOKENS 

If your Army Faction is Drukhari, you gain Pain tokens as follows:
■ At the start of the battle, depending on the battle size:
COMBAT PATROL -  1 PAIN TOKEN
INCURSION - 2 PAIN TOKENS
STRIKE FORCE - 3 PAIN TOKENS
ONSLAUGHT - 4 PAIN TOKENS
■ Each time an enemy unit is destroyed, you gain 1 Pain token.
■ Each time an enemy unit fails a Battle-shock test, you gain 1 Pain token.
Each time you gain a Pain token, keep it to one side – this is your Pain token pool.

EMPOWERED THROUGH PAIN

At the start of any phase, you can expend one or more Pain tokens from your Pain token pool. Each time you do, select one unit from your army with the Power from Pain ability. Until the end of the phase, that unit is Empowered, and gains the  abilities listed below, depending on the phase.

■ Empowered in the Movement or Charge phase:
◦ You can re-roll Advance or Charge rolls made for that unit.
■ Empowered in the Shooting or Fight phase:
◦ Each time a model in that unit makes an attack, you can re-roll the Hit roll and, if it is a melee attack, improve the Armour Penetration characteristic of that attack by 1.

Profiles:

Abilities
Invulnerable Save:

This unit has a 6+ Invulnerable save

Aethersails:

Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.

Unit MTSVWLDOC
Raider

14"

8

4+

10

6+

2

Transport
Raider:

This model has a transport capacity of 11 Drukhari Infantry models. Each Grotesque model takes up the space of 3 models. This model cannot transport models that can Fly

Modifiers:

set hidden true
1+ forces of Boarding Action in roster
Used By (2)
Aeldari - Ynnari(Catalogue)
Xenos - Drukhari(Catalogue)