Trugg, the Troggoth King

(Unit)
Type: upgrade
Category: Leader
Categories: TRUGG, Unique, Behemoth, Leader, GLOOMSPITE GITZ, DESTRUCTION, DANKHOLD TROGGBOSS, DANKHOLD, HERO, MONSTER
LinkId: f421-e567-909f-7864
Hidden: false
Costs: 320 pts

Constraints:

max(roster): 1
Options (4)
Battalions:
Gloomspite Gitz Core Battalions:
Gloomspite Gitz Warscroll Battalions:

Profiles:

Unit MoveWoundsBraverySave
Trugg, the Troggoth King

6"

16

8

4+

Unit Abilities
Crushing Grip

At the end of the combat phase, pick 1 enemy model within 1" of this unit and roll a dice. If the roll is equal to or greater than that model’s Wounds characteristic, it is slain.

Imbued with Life

When you roll the dice that determines the number of wounds you can heal with this unit’s Regeneration ability, add 3 to the number of wounds you can heal.

Malfunctioning Leystone

At the start of your hero phase, if this unit is on the battlefield, you can say that it will clobber its Malfunctioning Leystone. If you do so, roll a number of dice equal to the Malfunctioning Leystone value shown on this unit’s damage table. Each roll corresponds to one of the results below. You must pick 1 of the results you rolled and apply its effects. Results 2-6 last until this unit next clobbers its Malfunctioning Leystone.
1. Glyph of Shyish: This unit suffers D3 mortal wounds.
2. Glyph of Ghur: Add 1 to the Attacks characteristic of this unit’s melee weapons.
3. Glyph of Aqshy: Improve the Rend characteristic of this unit’s melee weapons by 1.
4. Glyph of Hysh: Roll a dice each time this unit receives a command. On a 2+, you receive 1 command point.
5. Glyph of Ulgu: Only unmodified hit rolls of 6 for attacks made with missile weapons that target this unit score a hit.
6. Glyph of Chamon: This unit has a ward of 5+.

Regeneration

At the start of the hero phase, you can heal up to D3 wounds allocated to this unit.

Warmaster

If this unit is included in a Gloomspite Gitz army, it is treated as a general even if it is not the model picked to be the army's general.

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Ironshell Club

Melee

3"

*

3+

3+

-2

D6

Mighty Antlers

Melee

3"

2

*

2+

-2

D3+3

Used By (1)