Unit | Move | Wounds | Bravery | Save |
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Trugg, the Troggoth King | 6" | 16 | 8 | 4+ |
Unit Abilities |
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Warmaster:
If this unit is included in a Gloomspite Gitz army, it is treated as a general even if it is not the model picked to be the army's general. |
Malfunctioning Leystone:
At the start of your hero phase, if this unit is on the battlefield, you can say that it will clobber its Malfunctioning Leystone. If you do so, roll a number of dice equal to the Malfunctioning Leystone value shown on this unit’s damage table. Each roll corresponds to one of the results below. You must pick 1 of the results you rolled and apply its effects. Results 2-6 last until this unit next clobbers its Malfunctioning Leystone.
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Crushing Grip:
At the end of the combat phase, pick 1 enemy model within 1" of this unit and roll a dice. If the roll is equal to or greater than that model’s Wounds characteristic, it is slain. |
Regeneration:
At the start of the hero phase, you can heal up to D3 wounds allocated to this unit. |
Imbued with Life:
When you roll the dice that determines the number of wounds you can heal with this unit’s Regeneration ability, add 3 to the number of wounds you can heal. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
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Mighty Antlers | Melee | 3" | 2 | * | 2+ | -2 | D3+3 |
Ironshell Club | Melee | 3" | * | 3+ | 3+ | -2 | D6 |