Trugg, the Troggoth King

(Unit)
Type: upgrade
Category: Leader
Categories: TRUGG, Unique, Behemoth, Leader, GLOOMSPITE GITZ, DESTRUCTION, DANKHOLD TROGGBOSS, DANKHOLD, HERO, MONSTER
EntryId: 4f62-33be-e388-3574
Hidden: false
Costs: 320 pts

Constraints:

max(roster): 1
Options (4)
Battalions:
Gloomspite Gitz Core Battalions:
Gloomspite Gitz Warscroll Battalions:

Profiles:

Unit MoveWoundsBraverySave
Trugg, the Troggoth King

6"

16

8

4+

Unit Abilities
Warmaster:

If this unit is included in a Gloomspite Gitz army, it is treated as a general even if it is not the model picked to be the army's general.

Malfunctioning Leystone:

At the start of your hero phase, if this unit is on the battlefield, you can say that it will clobber its Malfunctioning Leystone. If you do so, roll a number of dice equal to the Malfunctioning Leystone value shown on this unit’s damage table. Each roll corresponds to one of the results below. You must pick 1 of the results you rolled and apply its effects. Results 2-6 last until this unit next clobbers its Malfunctioning Leystone.

  1. Glyph of Shyish: This unit suffers D3 mortal wounds.
  2. Glyph of Ghur: Add 1 to the Attacks characteristic of this unit’s melee weapons.
  3. Glyph of Aqshy: Improve the Rend characteristic of this unit’s melee weapons by 1.
  4. Glyph of Hysh: Roll a dice each time this unit receives a command. On a 2+, you receive 1 command point.
  5. Glyph of Ulgu: Only unmodified hit rolls of 6 for attacks made with missile weapons that target this unit score a hit.
  6. Glyph of Chamon: This unit has a ward of 5+.
Crushing Grip:

At the end of the combat phase, pick 1 enemy model within 1" of this unit and roll a dice. If the roll is equal to or greater than that model’s Wounds characteristic, it is slain.

Regeneration:

At the start of the hero phase, you can heal up to D3 wounds allocated to this unit.

Imbued with Life:

When you roll the dice that determines the number of wounds you can heal with this unit’s Regeneration ability, add 3 to the number of wounds you can heal.

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Mighty Antlers

Melee

3"

2

*

2+

-2

D3+3

Ironshell Club

Melee

3"

*

3+

3+

-2

D6

Used By (1)