Chieftain

(Unit)
Type: model
Category: Elite
Categories: Elite, Leader
EntryId: 68a1-e013-8b08-e9e8
Hidden: true
Costs: 80 Ducats

Constraints:

min(roster): 1
max(roster): 1
Options (8)
Advancement:
Skills:
Rules (1)
Leader
Add +1 DICE to Morale Checks if your Warband has at least 1 model with this Keyword on the battlefield that is not Down or Out of Action.

Profiles:

Unit MovementRangedMeleeArmourBase
Chieftain

6"/Infantery

+2 DICE

+2 DICE

0

32mm

Ability
Foretold:

The Chieftain has been spoken to by the Gods in a dream and knows the day they will die. The first time the Chieftain suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead.

War horn:

Once per game, the Chieftain may blow their war horn to announce now is the time to strike. For the rest of the turn, your warband adds +1 DICE to Risky Success Roll when taking a Dash ACTION, and rolls 1 extra D6 when rolling the Charge Bonus, using the single highest die to determine the bonus.

Lead by example:

Your opponent cannot spend the BLOOD MARKERS on any model within 3” of the Chieftain (including the Chieftain themselves), except for Injury rolls.

Modifiers:

set hidden false
1+ selections of Children of Yggdrasil in roster (recursive)