| Unit | Movement | Ranged | Melee | Armour | Base |
|---|---|---|---|---|---|
| Chieftain | 6"/Infantery | +2 DICE | +2 DICE | 0 | 32mm |
| Ability |
|---|
| Foretold:
The Chieftain has been spoken to by the Gods in a dream and knows the day they will die. The first time the Chieftain suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead. |
| War horn:
Once per game, the Chieftain may blow their war horn to announce now is the time to strike. For the rest of the turn, your warband adds +1 DICE to Risky Success Roll when taking a Dash ACTION, and rolls 1 extra D6 when rolling the Charge Bonus, using the single highest die to determine the bonus. |
| Lead by example:
Your opponent cannot spend the BLOOD MARKERS on any model within 3” of the Chieftain (including the Chieftain themselves), except for Injury rolls. |