Anti-Tank Hammer

(Entry)
Type:

upgrade

EntryId:

85e3-5c72-7fb3-eced

Hidden:

true

Costs: 35 Ducats

Constraints:

max(roster): 3
Rules (3)
Critical
CRITICAL: Add +2 INJURY DICE instead of +1 INJURY DICE when a Critical Success is rolled for an attack made by a Weapon with this Keyword.
Risky
If you must make a Success Roll for a model that is using a piece of Battlekit that has this Keyword, then the Success Roll becomes a Risky Success Roll (the model’s Activation or ACTION will end if the Risky Success Roll is a Failure). For example, the Success Roll for an attack made with a Weapon that has the RISKY Keyword would become a Risky Success Roll. This Effect is ignored if the Success Roll is already a Risky Success Roll.
Ignore Armour
Ignore -INJURY DICE and -INJURY MODIFIERS for a target’s Armour Characteristic, and for any Armour or Shield pieces of Battlekit that it has, for attacks that have this Keyword.

Profiles:

Weapon TypeRange
Anti-Tank Hammer

2-handed

Melee

Keywords:

+1 INJURY DICE, CRITICAL, IGNORE ARMOUR, RISKY

Rules:

Dangerous: Place 1 BLOOD MARKER next to the model using this Weapon if it makes a Melee Attack and the Success Roll is a Success or a Critical Success.

Modifiers:

increment max(roster) 1
repeat for every 1 selections of Knowledge of the Anti-Tank Hammer in roster (recursive)
set hidden false
or
model is Elite
1+ selections of Procession of the Sacred Affliction in roster (recursive)

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