Molotov Cocktail

(Entry)
Type: upgrade
EntryId: f963-53ec-9cee-7006
Hidden: false
Costs: 5 Ducats

Constraints:

max: 1
Rules (5)
Assault
Ranged Attacks made with Weapons that have this Keyword do not prevent a model from Charging or making a Melee Attack during the same Activation.
Fire
After making the Injury Roll for a Weapon with this Keyword, place 1 extra BLOOD MARKER next to the target model (even if the Injury Roll has No Effect)
Grenade
Grenade-type weapons ignore penalties for cover and long range. They do not count towards the number of ranged weapons a model can carry and do not have to be held in your hand at all times. A model armed with grenades can use them as many times as they wish.
Ignore [Modifier]
Ignore the Success Roll or Injury Roll modifier that is specified. For example, the Success Roll for an attack made with a Ranged Weapon that had the IGNORE COVER Keyword would not be affected by the -1 DICE modifier for a target that is in Cover.
Ignore Armour
Ignore -INJURY DICE and -INJURY MODIFIERS for a target’s Armour Characteristic, and for any Armour or Shield pieces of Battlekit that it has, for attacks that have this Keyword.

Profiles:

Weapon TypeRange
Molotov Cocktail

Grenade

6"

Keywords:

-1 INJURY DICE, ASSAULT, FIRE, IGNORE COVER, IGNORE LONG RANGE

Rules:

Liquid Fire: If the Success Roll for a Ranged Attack made with a Molotov Cocktail is a Critical Success then the Injury Roll for the attack has the IGNORE ARMOUR Keyword.