| Ability |
|---|
| Corpulent:
Add -2 DICE to Injury Rolls for any attacks that target an Amalgam model. |
| Unstoppable:
Enemy models that are mounted on a base of 32mm or less are not allowed to make a Melee Attack when an Amalgam that is within 1" of them retreats. In addition, an Amalgam can use a normal move or a charge move if all enemy models within 1" of it are mounted on bases of 32mm or less. |
| Trample:
An Amalgam can take a Trample ACTION. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the IGNORE ARMOUR Keyword |
| Six-armed Monstrosity:
The rules for making more than one Ranged or Melee Attack do not apply to an Amalgam. Instead an Amalgam can take 1 Shoot ACTION per Activation with each Ranged Weapon it is equipped with, and can take 1 Fight ACTION per Activation with each Melee Weapon it is equipped with. The Off-Hand Weapon modifier does not apply to any of its Melee Attacks |
| Strong-ish:
Two of the arms of the Amalgam have the Keyword STRONG. It can wield any two HEAVY weapons of its choice, each using one hand regardless of the weapon rules. |
| Unit | Movement | Ranged | Melee | Armour | Base |
|---|---|---|---|---|---|
| Amalgam | 6"/Infantry | +0 Dice | +0 Dice | 0 | 60mm |