model
Regular Infantry, MAYHAVEARMOUR, MAYHAVESHIELD, WIGHT
57a695e0-bd7d90aa
false
| Model | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Wight King | 4 | 5 | 0 | 5 | 5 | 3 | 4 | 3 | 9 |
| Base |
|---|
| Base (25x25): 25x25 |
| Special Rule |
|---|
| Indomitable: A unit with this special rule reduces the number of wounds suffered due to the Unstable special rule by the number shown in brackets (shown here as ‘X’). Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest value for the entire unit. For example, if a character with Indomitable (2) joins a unit with Indomitable (1), the whole unit uses the character’s Indomitable (2) special rule. |
| Killing Blow: If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a ‘Killing Blow’. Enemy models whose troop type is ‘infantry’ or ‘cavalry’ are not permitted an armour or Regeneration save (see page 176) against a Killing Blow (Ward saves can be attempted as normal). If an enemy model whose troop type is ‘infantry’ or ‘cavalry’ suffers an unsaved wound from a Killing Blow, it loses all of its remaining Wounds. Note that if an attack wounds automatically, this special rule cannot be used. |
| Necromantic Undead: Models with this special rule are ‘Undead’. Undead models cannot march (unless they have the Fly (X) special rule and choose to move by flying). In addition, all Undead models have the following universal special rules:
|
| Regeneration: Immediately after a Wound is lost, but before models with zero Wounds remaining are removed from play, a model with this special rule may make a "Regeneration save" roll by rolling a D6 and comparing the result to its "Regeneration value", shown in brackets after the name of this special rule (shown here as "X+"). If the Regeneration save roll equals or exceeds the model’s Regeneration value, the lost Wound is recovered, but is still counted for the purposes of calculating the combat result. Rules that affect armour values do not affect Regeneration values unless stated otherwise. |
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