Skink Priest

(Entry)
Type: model
Categories: Regular Infantry, MAY_HAVE_ARMOUR, SKINK HERO
EntryId: 24c8-11a0-a9ae-cb0e
Hidden: false
Costs: 60 pts

Constraints:

min: 1
max: 1
Options (7)
Command:
Magic Items:
Magic Weapons:
Unique Weapons:

Profiles:

Model MWSBSSTWIALd
Skink Priest

6

2

3

3

2

2

4

1

6

Base Base Size
Base (25x25)

25x25

Special Rule
Arcane Vassal:

Once per turn, unless this model is fleeing or engaged in combat, a single friendly Slann Mage-Priest that is within 12" of this model may ‘channel’ a spell through this model.

If they do, the range, targeting restrictions and all effects of the spell are measured from this model, rather than from the caster. If the spell requires a line of sight, it is determined from this model.

Note that spells with a range of “Self” cannot be channelled in this way.

Aquatic:

Many of Lustria’s denizens have an affinity for water, moving with equal ease through swamp and river as they do over land.

Models with this special rule do not suffer any modifiers to their Movement characteristic when moving through any difficult or dangerous terrain feature which has been designated a ‘water feature’. This might include shallow streams or fords, swampy ground, fast flowing rivers, ponds or lakes, and players should agree prior to the game if any terrain is a water feature.

Cold Blooded:

To other races, the cold blooded Lizardmen seem incapable of emotion.

When required to make a Fear, Panic or Terror test, models with this special rule may roll an extra D6 and discard the highest result.

Lore Of Lustria:

A Wizard with the ‘Lore of Lustria’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below:

• Apotheosis • Monsoon

Spell NumberTypeCasting ValueRange
Apotheosis

1

Enchantment

10+/12+

24"

This spell can only target friendly characters whose troop type is ‘infantry’ or ‘cavalry’, but may target characters engaged in combat. If this spell is cast with a casting result of 10 or more, the target friendly model immediately regains D3 lost Wounds. If this spell is cast with a casting result of 12 or more, the target friendly model immediately regains D3+1 lost Wounds.

In addition, the target friendly character gains the Fear special rule. If they already have the Fear special rule, they instead gain the Terror special rule.

Monsoon

2

Magical Vortex

8+

15"

Remains in play. "Place a large (5") blast template so that its central hole is within 15" of the caster. Whilst in play, the template is treated as dangerous terrain over which no line of sight can be drawn. The template moves D6" in a random direction during every Start of Turn sub-phase.

Any enemy unit the moving template touches or moves over becomes ‘drenched’ for the remainder of the game.

A drenched unit suffers a -1 To Hit modifier during the Shooting phase. A drenched model whose troop type is ‘war machine’ must roll a D6 before shooting. On a roll of 1, the model fails to shoot this turn.

Modifiers:

remove category Regular Infantry
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)