Carnosaur

(Entry)
Type:

mount

Categories:

Behemoth, MAYHAVEARMOUR

EntryId:

1fb8bc3c-a808a6c6

Hidden:

true

Costs: 170 pts
Options (2)

Profiles:

Unit Troop TypeUnit Size
Carnosaur

Behemoth

1

Model MWSBSSTWIALd
Carnosaur

7

3

0

7

1

4

2

4

-

Base
Base (50x100):

50x100

Special Rule
Blood Frenzy:
  • Restriction: this model only, not its rider; Character Mount: a Carnosaur joins an army only as a character's mount, with its points counted toward the rider's total
  • Timing: each time it inflicts an unsaved wound on an enemy model
  • Result: it gains Frenzy, even if it lost Frenzy earlier in the battle
  • when Frenzied this way, the rider gets no +1 to its Attacks characteristic
Close Order:

Such a unit is able to form up in Close Order.

Cold Blooded:
  • Restriction: models with this rule (Lizardmen)
  • Timing: whenever a Fear, Panic or Terror test is required
  • Result: you may add one D6 to the roll and drop the highest die
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.

Modifiers:

set hidden false
or
ancestor is Saurus Oldblood

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