Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Tesseract Vault [1] (16+ Wounds Remaining) | 8" | 6+ | 3+ | 8 | 7 | 30 | 6 | 10 | 2+ |
Tesseract Vault [2] (9-15 Wounds Remaining) | 6" | 6+ | 4+ | 8 | 7 | N/A | D6 | 10 | 2+ |
Tesseract Vault [3] (1-8 Wounds Remaining) | 4" | 6+ | 5+ | 8 | 7 | N/A | D3 | 10 | 2+ |
Abilities |
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Powers of the C'tan (Vault):
This model knows four C'tan Powers from the Powers of the C'tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use a number of C'tan Powers it knows equal to the number in the table below. It cannot use the same C'tan Power more than once per turn. 16+ Wounds: 3 Powers 9-15 Wounds: 2 Powers 1-8 Wounds: 1 Power |
Transtemporal Force Field (Vault):
Models in this unit have a 4+ invulnerable save. |
Hovering:
Distances are measured to and from either this model's hull or its base, whichever is the closest. |
Explosion | Dice Roll | Distance | Mortal Wounds |
---|---|---|---|
Vengeance of the Enchained | 4+ | 2D6" | D6 |