Techmarine

(Unit)
Type:

model

Category:

HQ

Categories:

Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Techmarine, HQ

LinkId:

17cd-79e3-54f6-240a

Hidden:

false

Costs: 4 PL70 pts
Options (8)
Chapter Relics:
Chapter Ancient Relics:
Chapter Champion Relics:
Chapter Master Relics:
Chief Apothecary Relics:
Chief Librarian Relics:
Master of Sanctity Relics:
Master of the Forge Relics:
Relics of the Emperor's Spears:
Relics of the Silver Templars:
Warlord Traits:
Warlord Traits (BRB):
Warlord Traits (Chapter Ancient):
Warlord Traits (Chapter Champion):
Warlord Traits (Chapter Master):
Warlord Traits (Chief Apothecary):
Warlord Traits (Chief Librarian):
Warlord Traits (Emperor's Spears):
Warlord Traits (Master of Sanctity):
Warlord Traits (Master of the Forge):
Rules (1)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Profiles:

Unit MWSBSSTWALdSave
Techmarine

6"

3+

2+

4

4

4

3

8

2+

Abilities
Blessing of the Omnissiah:

At the end of your Movement phase this model can repair a one VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.

Awaken the Machine Spirits:

In your command phase, this model can awaken one friendly VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.

Modifiers:

set hidden true
1+ selections of Hide Firstborn Units in force (recursive)
set hidden true
1+ selections of Army of Renown - Vanguard Spearhead in force (recursive)
set name Techmarine [Legends]
1 selections of Conversion beamer in parent
Used By (11)

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