Lord of Contagion

(Unit)
Type: model
Category: HQ
Categories: HQ, Character, Infantry, Terminator, Faction: Death Guard, Faction: Nurgle, Faction: Heretic Astartes, Faction: Chaos, Lord of Contagion, Bubonic Astartes, Lord of the Death Guard
EntryId: 8fbe-2b19-a2d3-8f50
Hidden: false
Costs: 120 pts6 PL
Options (10)
Rules (2)
Inexorable Advance
- This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
Contagions of Nurgle
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:

Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that unit.

Profiles:

Unit MWSBSSTWALdSave
Lord of Contagion

5"

2+

2+

4

5

6

5

9

2+

Abilities
Diseased Terminator Armour

Models in this unit have a 4+ invulnerable save.

Disgustingly Resilient

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).

Lord of the Death Guard (Aura)

While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.

Teleport Strike

During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Vector of Disease

Add 3" to the Contagion range of all Contagion abilities this model has (to a maximum of 12").

Modifiers:

add category Faction: Ferrymen
1 The Ferrymen in force (recursive)
add category Faction: Harbingers
1 The Harbingers in force (recursive)
add category Faction: Inexorable
1 The Inexorable in force (recursive)
add category Faction: Mortarion's Anvil
1 Mortarion's Anvil in force (recursive)
add category Faction: Mortarion's Chosen Sons
1 Mortarion's Chosen Sons in force (recursive)
add category Faction: Poxmongers
1 The Poxmongers in force (recursive)
add category Faction: Wretched
1 The Wretched in force (recursive)
add category Ferrymen Warlord
and
1 Warlord in parent (recursive)
ancestor is Faction: Ferrymen
add category Harbingers Warlord
and
1 Warlord in parent (recursive)
ancestor is Faction: Harbingers
add category Inexorable Warlord
and
1 Warlord in parent (recursive)
ancestor is Faction: Inexorable
add category Mortarion's Anvil Warlord
and
1 Warlord in parent (recursive)
ancestor is Faction: Mortarion's Anvil
add category Mortarion's Chosen Sons Warlord
and
1 Warlord in parent (recursive)
ancestor is Faction: Mortarion's Chosen Sons
add category Poxmongers Warlord
and
1 Warlord in parent (recursive)
ancestor is Faction: Poxmongers
add category Terminus Est Assault Force
1 Terminus Est Assault Force in roster (recursive)
add category Terminus Est Warlord
and
1 Warlord in parent (recursive)
1 Terminus Est Assault Force in roster (recursive)
add category Wretched Warlord
and
1 Warlord in parent (recursive)
ancestor is Faction: Wretched
Used By (1)