Death Company Captain with Jump Pack

(Unit)
Type: model
Category: Character
Categories: Character, Infantry, Captain, Grenades, Fly, Faction: Blood Angels, Faction: Adeptus Astartes, Imperium, Jump Pack, Tacticus, Death Company
LinkId: db59-6442-eafa-f8db
Hidden: false
Costs: 75 pts

Constraints:

max(roster): 3
max(self): 6
max(self): 0
Options (4)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Black Templars Crusade Relics:
Blood Angels Crusade Relics:
Legendary Relics:
Dark Angels Crusade Relics:
Space Wolves Crusade Relics:
Antiquity Relics:
Legendary Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Enhancements:
Champions of Fenris Enhancements:
Librarius Conclave Enhancements:
Saga of the Hunter Enhancements:
Wrathful Procession Enhancements:
Rules (2)
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Profiles:

Abilities
Death Vision of Sanguinius:

If this model is destroyed by a melee attack, after the attacking unit has finished making its attacks, you can roll one D6, adding 2 to the result if the attacking unit contains the enemy Warlord. On a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6+ that enemy unit suffers D3+3 mortal wounds.

Lost to Fury:

When this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability

Leader:

This model can be attached to the following units:

■ Death Company Marines with Jump Packs

Invulnerable Save:

4+

Black Rage:

Each time this model makes a melee attack, you can re-roll the Hit roll. While this model's unit is not within 6" of one or more friendly Blood Angels Character models, or 12" of one or more friendly Chaplain models, it cannot be selected to Fall Back and the Objective Control characteristic of models in this unit is 0.

Unit MTSVWLDOC
Death Company Captain with Jump Pack

12"

4

3+

5

6+

1

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
Used By (1)