Tzaangors

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Thousand Sons, Infantry, Chaos, Tzeentch, Tzaangors, Mutant
LinkId: 1ba0-1223-9d11-a596
Hidden: false
Costs: 70 pts

Constraints:

max(force): 3
max(self): 3
max(self): 0
Options (4)
Crusade:
Battle Honours:
Battle Traits:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Rules (1)
Scouts
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x". 

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT  model has (provided only models with this ability are embarked within that Dedicated Transport model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached Character, etc.). 

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Profiles:

Unit MTSVWLDOC
Tzaangors

6"

4

6+

1

7+

1

Abilities
Invulnerable Save:

Models in this unit have a 6+ invulnerable save.

Ambushing Hunters:

At the end of your opponent's turn, if this unit is more than 6" horizontally away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.

Mortal Sorcery (Aura):

While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set pts 160
11+ selections of model in Tzaangors (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 6
1+ selections of Warpmeld Pact in force (recursive)
set-primary category Battleline
1+ selections of Warpmeld Pact in force (recursive)
Used By (1)