Mutalith Vortex Beast

(Unit)
Type: model
Category: Monster
Categories: Faction: Thousand Sons, Monster, Daemon, Chaos, Tzeentch, Mutalith Vortex Beast
LinkId: 0d44-a7e3-517e-cc85
Hidden: false
Costs: 165 pts

Constraints:

max(force): 3
Options (3)
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

Profiles:

Unit MTSVWLDOC
Mutalith Vortex Beast

10"

10

4+

13

6+

4

Abilities
Invulnerable Save:

This model has a 5+ invulnerable save.

Mutating Vortex (Aura):

At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each enemy unit within range of this ability must then take a Battle-shock test.

Immaterial Flare (Aura):

While a friendly THOUSAND SONS PSYKER unit is within 6" of this model, each time that unit uses a Ritual that specifies a range, you can double that range while resolving that Ritual.

Damaged: 1-4 wounds remaining:

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Used By (1)