Deathshroud Terminators

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Death Guard, Infantry, Chaos, Nurgle, Terminator, Deathshroud Terminators
LinkId: 76ab-697e-17ea-5edf
Hidden: false
Costs: 110 pts

Constraints:

max(force): 3
Options (2)
2-5 Deathshroud Terminators:
Rules (4)
Nurgle's Gift (Aura)
If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of this unit, subtract 1 from the Toughness characteristic of models in that enemy unit. Contagion Range changes over the course of the battle, as shown below.

CONTAGION RANGE
1st Battle Round: Contagion Range = 3"
2nd Battle Round: Contagion Range = 6"
3rd Battle Round Onwards: Contagion Range = 9"
Spread the Sickness
During the Declare Battle Formations step, select one of the Sicknesses below. Until the end of the battle, all units from your army with the Nurgle’s Gift ability gain the selected Sickness. 
- Skullsquirm Blight (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Ballistic Skill and Weapon Skill characteristics of weapons equipped by models in that enemy unit by 1. 
- Rattlejoint Ague (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Save characteristic of models in that enemy unit by 1. 
- Scabrous Soulrot (Aura): While an enemy unit is within Contagion Range of this unit, worsen the Leadership and Objective Control characteristics of models in that enemy unit by 1 (to a minimum of 1).’
If you control an objective marker at the end of your Command phase and a DEATH GUARD unit from your army is within range of that objective marker, that objective marker is said to be Infected and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Infected and under your control, it has the Nurgle’s Gift ability as if it were a unit from your army (so enemy units within Contagion Range of it will have their characteristics modified).
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Verminous Haze
DEATH GUARD INFANTRY units from your army that are not embarked within a TRANSPORT have the Scouts 5" and Stealth abilities.

Profiles:

Unit MTSVWLDOC
Deathshroud Terminators

4"

6

2+

3

6+

1

Abilities
Silent Bodyguard:

While a CHARACTER model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.

Invulnerable Save:

Models in this unit have a 4+ invulnerable save.

Modifiers:

set pts 220
4+ selections of model in Deathshroud Terminators (recursive)
Used By (1)