Khorne Lord of Skulls

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Heretic Astartes, Vehicle, Titanic, Towering, Chaos, Khorne, Daemon, Lord of Skulls
LinkId: bbe4-98a0-4512-2454
Hidden: false
Costs: 450 pts

Constraints:

max: 3
Options (3)
Replace gatling cannon:
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Unit MTSVWLDOC
Khorne Lord of Skulls

8"

13

3+

24

6+

8

Abilities
Plough Through the Enemy:

In the Fight phase, after this model has finished making its attacks, if this model destroyed one or more enemy units this phase, each enemy unit within 6" of this model must take a Battle-shock test.

Damaged: 1-8 wounds remaining:

While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Invulnerable Save:

This model has a 5+ invulnerable save.

Modifiers:

set hidden true
1+ selections of Emperor's Children in roster (recursive)
Used By (1)