Fellgor Beastmen

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Heretic Astartes, Infantry, Grenades, Chaos, Fellgor Beastmen, Damned
EntryId: 6bf7-888c-7aa6-6831
Hidden: false
Costs: 85 pts

Constraints:

max(force): 3
Options (3)
Rules (1)
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Unit MTSVWLDOC
Fellgor Beastmen

6"

4

5+

1

7+

1

Abilities
Bestial Raiders:

If this unit begins the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting it up on the battlefield, treat the current battle round number as being one higher than it actually is.

Used By (2)