Chaos Land Raider

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Heretic Astartes, Vehicle, Transport, Smoke, Chaos, Land Raider
LinkId: 6bc9-c38b-40fa-49de
Hidden: false
Costs: 240 pts

Constraints:

max(force): 3
Options (6)
Pintle weapon:
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Unit MTSVWLDOC
Chaos Land Raider

10"

12

2+

16

6+

5

Abilities
Assault Ramp:

Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.

Damaged: 1-5 wounds remaining:

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Transport
Chaos Land Raider:

This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY (excluding OBLITERATOR and JUMP PACK models). Each POSSESSED and TERMINATOR model takes up the space of 2 models.

Used By (1)