Forgefiend

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Heretic Astartes, Vehicle, Walker, Chaos, Daemon, Forgefiend
EntryId: 45b-19f6-38d2-703f
Hidden: false
Costs: 180 pts

Constraints:

max(force): 3
Options (3)
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Unit MTSVWLDOC
Forgefiend

8"

10

3+

12

6+

3

Abilities
Daemonic Ordnance:

Each time this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its ranged weapons have the [DEVASTATING WOUNDS] and [HAZARDOUS] abilities.

Invulnerable Save:

This model has a 5+ invulnerable save.

Damaged: 1-4 wounds remaining:

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Used By (1)