Defiler

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Heretic Astartes, Vehicle, Walker, Smoke, Chaos, Daemon, Defiler
LinkId: 429b-856c-7cb8-f6a2
Hidden: false
Costs: 190 pts

Constraints:

max(force): 3
Options (6)
Additional weapon:
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Unit MTSVWLDOC
Defiler

8"

10

3+

14

6+

5

Abilities
Scuttling Walker:

Each time this model makes a Normal, Advance or Fall Back move, it can be moved over friendly MONSTER and VEHICLE models as if they were not there. This model can move over terrain features that are 4" or less in height as if they were not there.

Invulnerable Save:

This model has a 5+ invulnerable save.

Daemonforge:

Once per Fight phase, one unit from your army with this ability can be targeted with the Counter-Offensive Stratagem for 0CP, even if you have already targeted a different unit with that Stratagem this phase.

Damaged: 1-5 wounds remaining:

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Used By (1)