Accursed Cultists

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Heretic Astartes, Infantry, Chaos, Accursed Cultists, Damned
LinkId: 072c-80c6-b7a3-f0e7
Hidden: false
Costs: 90 pts

Constraints:

max(force): 3
Options (2)
Rules (2)
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Scouts
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x". 

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a unit that starts the battle embarked within that DEDICATED TRANSPORT  model has (provided only models with this ability are embarked within that Dedicated Transport model), regardless of how that embarked unit gained this ability (e.g. listed in their abilities, conferred by an Enhancement or by an attached Character, etc.). 

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Profiles:

Abilities
Howling Horde:

Each time an enemy unit has shot, if one or more models from this unit were destroyed as a result of those attacks, this unit can make a Horde move. To do so, roll one D6; this unit can move a number of inches up to the result, but this unit must finish that move as close as possible to the nearest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Horde move while it is Battle-shocked.

Modifiers:

set pts 195
9+ selections of model in Accursed Cultists (recursive)
set hidden true
0 selections of Iconoclast Fiefdom in roster (recursive)
Used By (1)