| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Knight Abominant | 10" | 11 | 3+ | 26 | 6+ | 10 |
| Abilities |
|---|
| Invulnerable Save:
This model has a 5+ invulnerable save against ranged attacks. |
| Vortex Terrors (Psychic):
At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle-shock test. |
| Warp Storms (Psychic):
At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds. |
| Damaged: 1-9 wounds remaining:
While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll. |
| Dread Tyrants (Aura):
While a friendly Damned unit is within 9" of this unit, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. |
| Dark Sacrifice:
Each time a Chaos Knights unit with this ability is selected to shoot or fight, it can make a Dark Sacrifice. If it does, select one friendly Damned unit within 6". That Damned unit must take a Leadership test: if passed, destroy D3 models in that Damned unit; if failed, destroy D3+3 models in that Damned unit. In either case, then select one of the following abilities for your Chaos Knights unit’s weapons to have until the end of the phase: [LETHAL HITS]; [SUSTAINED HITS 1]. |