Unit | M | T | SV | W | LD | OC |
---|---|---|---|---|---|---|
Knight Abominant | 10" | 12 | 3+ | 22 | 6+ | 10 |
Abilities |
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Invulnerable Save:
This model has a 5+ invulnerable save against ranged attacks. |
Vortex Terrors (Psychic):
At the start of your Shooting phase, select one enemy unit within 12" of this model. That enemy unit must take a Battle-shock test. |
Warp Storms (Psychic):
At the end of your Movement phase, roll one D6 for each enemy unit within 9" of this model: on a 3+, that enemy unit suffers D3 mortal wounds. |
Forged in Terror (Aura):
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds. Designer’s Note: This means that all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponent’s Command phase, not just those that are Below Half-strength. |
Damaged: 1-7 wounds remaining:
While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll. |