Unit | M | T | SV | W | LD | OC |
---|---|---|---|---|---|---|
Chaos Cerastus Knight Castigator | 12" | 12 | 3+ | 25 | 6+ | 10 |
Abilities |
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Invulnerable Save:
This model has a 5+ invulnerable save against ranged attacks. |
Storm of Bolts:
In your Shooting phase, after this model has shot, select one unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the start of your next turn, while this model is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll. |
Offerings for the Dark Gods (Aura):
While a friendly WAR DOG model is within 6" of this model, ranged weapons equipped by that WAR DOG model have the [SUSTAINED HITS 1] ability. |
Forged in Terror (Aura):
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds. Designer’s Note: This means that all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponent’s Command phase, not just those that are Below Half-strength. |
Damaged: 1-8 wounds remaining:
While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll. |