Chaos Questoris Knight Styrix

(Unit)
Type: model
Category: Character
Categories: Faction: Chaos Knights, Vehicle, Walker, Character, Titanic, Towering, Chaos, Abhorrent, Knight Styrix
LinkId: 487c-5155-cdaf-2353
Hidden: false
Costs: 430 pts

Constraints:

max(force): 3
Options (5)
Rules (4)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Harbingers of Dread
If your Army Faction is CHAOS KNIGHTS, each model from your army with this ability has the following Dread abilities:


DESPAIR (AURA)
While an enemy unit is within 12" of this model, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from that test.

DOOM AND DARKNESS
- Each time this model makes an attack, if the target is Battle-shocked, add 1 to the Wound roll.
- Each time an attack targets this model, if the attacking model’s unit is Battle-shocked, subtract 1 from the Hit roll.
Super-Heavy Walker
Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. 
When doing so:
- It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
- It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.
Dreaded Masters
TITANIC CHAOS KNIGHTS units from your army have the following abilities: 

Dread Tyrants (Aura): While a friendly DAMNED unit is within 9" of this unit, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. 

CHAOS KNIGHTS units from your army have the following abilities: 

Dark Sacrifice: Each time a CHAOS KNIGHTS unit with this ability is selected to shoot or fight, it can make a Dark Sacrifice. If it does, select one friendly DAMNED unit within 6". That DAMNED unit must take a Leadership test: if passed, destroy D3 models in that DAMNED unit; if failed, destroy D3+3 models in that DAMNED unit. In either case, then select one of the following abilities for your Chaos Knights unit’s weapons to have until the end of the phase: [LETHAL HITS]; [SUSTAINED HITS 1].

Profiles:

Abilities
Invulnerable Save:

This model has a 5+ invulnerable save.

Grav-pinned:

In your Shooting phase, after this model has shot, if an enemy INFANTRY unit was hit by one or more of those attacks made with a graviton crusher, until the end of your opponent’s next turn, that enemy unit is grav-pinned. While a unit is grav-pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Advance and Charge rolls made for that unit.

Damaged: 1-7 wounds remaining:

While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Forged in Terror (Aura):

In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.

Designer’s Note: This means that all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponent’s Command phase, not just those that are Below Half-strength.

Huntmaster (Aura):

While a friendly WAR DOG model is within 6" of this model, each time that WAR DOG model makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or to the Hit roll.

Unit MTSVWLDOC
Chaos Questoris Knight Styrix

10"

12

3+

22

6+

10

Modifiers:

set hidden true
and
0 selections of Show Chaos Knights in force (recursive)
primary-catalogue is not Chaos - Chaos Knights
set-primary category Allied Units
primary-catalogue is not Chaos - Chaos Knights
Used By (1)