Abilities |
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Invulnerable Save:
This model has a 5+ invulnerable save. |
Grav-pinned:
In your Shooting phase, after this model has shot, if an enemy INFANTRY unit was hit by one or more of those attacks made with a graviton crusher, until the end of your opponent’s next turn, that enemy unit is grav-pinned. While a unit is grav-pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Advance and Charge rolls made for that unit. |
Damaged: 1-7 wounds remaining:
While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll. |
Forged in Terror (Aura):
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of a CHAOS KNIGHTS model from your army, that enemy unit must take a Battleshock test. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds. Designer’s Note: This means that all enemy units within range of this Aura ability that have lost one or more models must take a Battle-shock test in your opponent’s Command phase, not just those that are Below Half-strength. |
Huntmaster (Aura):
While a friendly WAR DOG model is within 6" of this model, each time that WAR DOG model makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or to the Hit roll. |
Unit | M | T | SV | W | LD | OC |
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Chaos Questoris Knight Styrix | 10" | 12 | 3+ | 22 | 6+ | 10 |