Traitor Guardsmen Squad

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Heretic Astartes, Infantry, Grenades, Chaos, Traitor Guardsmen Squad, Damned, Shadow Legion, Undivided
LinkId: cc83-cafa-d2cc-c9cf
Hidden: false
Costs: 70 pts

Constraints:

max(force): 3
Options (3)
Rules (1)
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Unit MTSVWLDOC
Traitor Guardsmen Squad

6"

3

5+

1

7+

2

Abilities
Twisted Defence Force:

While this unit is within range of an objective marker, each time a ranged attack targets this unit, models in this unit have the Benefit of Cover against that attack.

Disciples of Be'lakor:
  • This unit has the Dark Pacts army rule, and can use it as described in Codex: Chaos Space Marines, even though your Army Faction is not Heretic Astartes. If this unit is Be’lakor, it automatically passes the Leadership test required for Dark Pacts. 
  • Shadow Legion Heretic Astartes models in this unit have the Deep Strike ability.

Modifiers:

set hidden true
0 selections of Shadow Legion in roster (recursive)
set max(force) 6
1+ selections of Chaos Cult in roster (recursive)
set-primary category Allied Units
set-primary category Battleline
1+ selections of Chaos Cult in roster (recursive)
Used By (2)