Havocs

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Heretic Astartes, Infantry, Chaos, Havocs, Shadow Legion, Undivided
LinkId: 2cfb-f8e0-576b-db68
Hidden: false
Costs: 125 pts

Constraints:

max(force): 3
Options (3)
Rules (1)
Dark Pacts
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Unit MTSVWLDOC
Havocs

5"

5

3+

2

6+

1

Abilities
Stabilisation Talons:

Each time a model in this unit makes an attack with a ranged weapon, you can ignore any or all modifiers to the Hit roll and any or all modifiers to the Ballistic Skill characteristic of that weapon.

Disciples of Be'lakor:
  • This unit has the Dark Pacts army rule, and can use it as described in Codex: Chaos Space Marines, even though your Army Faction is not Heretic Astartes. If this unit is Be’lakor, it automatically passes the Leadership test required for Dark Pacts. 
  • Shadow Legion Heretic Astartes models in this unit have the Deep Strike ability.

Modifiers:

set hidden true
0 selections of Shadow Legion in roster (recursive)
set-primary category Allied Units
Used By (2)