Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Aleguzzler Gargant | * | 12 | 6 | 5+ |
Unit Abilities |
---|
Drunken Stagger:
You can attempt a charge with this unit if it is within 18" of the enemy instead of 12". In addition, roll 3D6 instead of 2D6 when making a charge roll for this unit. However, if the charge roll for this unit includes three dice that show the same number before modifiers are applied, this unit cannot make a charge move in that phase and the players must roll off. The winner must pick a point on the battlefield 3" from this unit. Each unit within 2" of that point suffers D3 mortal wounds. |
Stuff 'Em In Me Bag:
After this model piles in, you can pick 1 enemy model within 3" of this model and roll a dice. If the roll is equal to or greater than double that model’s Wounds characteristic, it is slain. |
Timber!:
If this model is slain, before removing the model from the battlefield, the players must roll off. The winner picks a point on the battlefield 3" from the slain model. Each unit within 2" of that point that is not a GARGANT or MEGA-GARGANT suffers D3 mortal wounds. The slain model is then removed from the battlefield. |