Mollog

(Unit)
Type: unit
Category: Leader
Categories: HERO, TROGGOTH, DESTRUCTION, Leader, DANKHOLD, GLOOMSPITE GITZ, 9 or less wounds Leader, Unique, MOLLOG
LinkId: 55db-cd60-7a7a-a163
Hidden: false
Costs: 130 pts

Constraints:

max(roster): 1
Options (4)
Battalions:
Gloomspite Gitz Core Battalions:
Gloomspite Gitz Warscroll Battalions:

Profiles:

Unit Abilities
Puff-fungus Club

Do not use the attack sequence for an attack made with a Puff-fungus Club. Instead roll a dice. On a 1, nothing happens. On a 2-3, the target unit suffers 1 mortal wound. On a 4+ the target unit suffers D3 mortal wounds.

Regeneration

At the start of the hero phase, you can heal up to D3 wounds allocated to this unit.

Unit MoveWoundsBraverySave
Mollog

6"

8

7

4+

Minion Abilities
Bat Squig

At the start of your shooting phase, you can pick 1 enemy unit within 18" of this unit and roll a dice. On a 2+ that enemy unit suffers 1 mortal wound. This ability cannot be used if the Bat Squig companion has been removed.

Companions

Mollog is accompanied by a Bat Squig, Spiteshroom and Stalagsquig. Mollog and his companions are treated as a single model that uses the characteristics above. His companions must remain within 1" of him.

Before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, you can choose to remove 1 of its companions. If you do so that wound or mortal wound is negated.

Spiteshroom

At the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 5+, subtract 1 from hit rolls for attacks made by that unit in that combat phase. This ability cannot be used if the Spiteshroom companion has been removed.

Stalagsquig

If you choose to remove this companion, roll a dice. On a 5+, this companion is not removed, but the wound or mortal wound is still negated. This roll is not a ward roll.

Modifiers:

set hidden true
1+ selections of Hide Troggoth Units in force (recursive)
Used By (1)