Mollog

(Unit)
Type: unit
Category: Leader
Categories: HERO, TROGGOTH, DESTRUCTION, Leader, DANKHOLD, GLOOMSPITE GITZ, 9 or less wounds Leader, Unique, MOLLOG
EntryId: 857e-08ce-74a7-043f
Hidden: false
Costs: 130 pts

Constraints:

max(roster): 1
Options (4)
Battalions:
Gloomspite Gitz Core Battalions:
Gloomspite Gitz Warscroll Battalions:

Profiles:

Unit Abilities
Puff-fungus Club:

Do not use the attack sequence for an attack made with a Puff-fungus Club. Instead roll a dice. On a 1, nothing happens. On a 2-3, the target unit suffers 1 mortal wound. On a 4+ the target unit suffers D3 mortal wounds.

Regeneration:

At the start of the hero phase, you can heal up to D3 wounds allocated to this unit.

Unit MoveWoundsBraverySave
Mollog

6"

8

7

4+

Minion Abilities
Bat Squig:

At the start of your shooting phase, you can pick 1 enemy unit within 18" of this unit and roll a dice. On a 2+ that enemy unit suffers 1 mortal wound. This ability cannot be used if the Bat Squig companion has been removed.

Spiteshroom:

At the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 5+, subtract 1 from hit rolls for attacks made by that unit in that combat phase. This ability cannot be used if the Spiteshroom companion has been removed.

Stalagsquig:

If you choose to remove this companion, roll a dice. On a 5+, this companion is not removed, but the wound or mortal wound is still negated. This roll is not a ward roll.

Companions:

Mollog is accompanied by a Bat Squig, Spiteshroom and Stalagsquig. Mollog and his companions are treated as a single model that uses the characteristics above. His companions must remain within 1" of him.

Before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, you can choose to remove 1 of its companions. If you do so that wound or mortal wound is negated.

Used By (1)