Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Colossal Squig | * | 16 | 10 | 5+ |
Unit Abilities |
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Crazed Charge:
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a 2+, that enemy unit suffers D3 mortal wounds. |
Fungoid Squig Explosion:
If this model is slain, before removing this model from play, roll a dice for each enemy unit within 3" of it. On a 2+, that enemy unit suffers D3 mortal wounds. Then, you can add 1 SQUIG HERD unit of up to 5 models to your army. Set up the SQUIG HERD unit wholly within 9" of this model and more than 3" from all enemy models. This model is then removed from play. |
Puff Spores:
Subtract 1 from hit rolls for attacks made with melee weapons that target this model. |
Swallowed Whole:
If the unmodified hit roll for an attack made with this model’s Enormous Jaws is 6, that attack causes D3 mortal wounds to the target and the attack sequence ends (do not make a wound or save roll). |