Unit Abilities |
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Release Da Squigs:
Once per battle, at the start of your hero phase, you can say this unit will release da squigs. If you do so, each friendly SQUIG HERD unit wholly within 12" of this unit that has not moved this phase can make a normal move. |
Mycophile's Pouch:
In your hero phase you can pick 1 friendly SQUIG unit within 3" of this unit to be fed a batch of shrooms. If you do so, apply 1 of the following effects to that unit. Each effect lasts until the start of your next hero phase. The same unit cannot be fed a batch of shrooms more than once in the same phase. Crimson Deffcap: Add 3" to that unit's Move characteristic. Sproutin' Moon: Add 1 to the Attacks characteristic of that unit's Fang-filled Gob, Massive Fang-filled Gob or Huge Fang-filled Gobs. Yellow Lurka: If the unmodified hit roll for an attack made by that unit with a Fang-filled Gob, Massive Fang-filled Gob or Huge Fang-filled Gobs is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts. |
Unit | Move | Wounds | Bravery | Save |
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Squigboss with Gnasha-squig | 5" | 4 | 5 | 6+ |