Be'lakor

(Unit)
Type: unit
Category: Leader
Categories: CHAOS, DAEMON, HERO, WIZARD, Leader, DAEMON PRINCE, SLAVES TO DARKNESS, UNDIVIDED, MONSTER, Behemoth, Unique, Priority Target, LEGION OF THE FIRST PRINCE, BE'LAKOR
EntryId: 87a1-5392-edb1-4080
Hidden: false
Costs: 355 pts

Constraints:

max(roster): 1
max: 1
Options (8)
Battalions:
Incarnate Bonding:

Profiles:

Magic Cast/UnbindSpells Known
Wizard

2/2

Arcane Bolt, Mystic Shield, Enfeeble Foe

Unit Abilities
Fly

This unit can fly.

Lord of Torment

If an enemy unit fails a battleshock test while it is within 12" of this model, you can heal up to D3 wounds allocated to this model.

Shadow Form

Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

The Dark Master

Once per battle, at the start of the enemy hero phase, you can pick 1 enemy unit on the battlefield. Until your next hero phase, at the start of each phase (including the phase in which the unit was picked), you can roll a dice for that unit. On a 3+, that unit cannot move, shoot, fight, use command abilities, chant prayers, attempt to cast spells, attempt to dispel endless spells or attempt to unbind spells in that phase.

Spell Casting ValueRange
Enfeeble Foe

6

18"

If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from wound rolls for attacks made with melee weapons by that unit until your next hero phase.

Unit MoveWoundsBraverySave
Be'lakor

*

14

10

4+

Used By (2)