Be'lakor

(Unit)
Type: unit
Category: Leader
Categories: CHAOS, DAEMON, HERO, WIZARD, Leader, DAEMON PRINCE, SLAVES TO DARKNESS, UNDIVIDED, MONSTER, Behemoth, Unique, Priority Target, LEGION OF THE FIRST PRINCE, BE'LAKOR
LinkId: 21eb-ed02-57b2-3414
Hidden: false
Costs: 355 pts

Constraints:

max(roster): 1
max: 1
Options (8)
Battalions:
Incarnate Bonding:

Profiles:

Magic

Cast/Unbind

Spells Known

Wizard 2/2 Arcane Bolt, Mystic Shield, Enfeeble Foe

Spell

Casting Value

Range

Enfeeble Foe 6 18"
If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from wound rolls for attacks made with melee weapons by that unit until your next hero phase.

Unit

Move

Wounds

Bravery

Save

Be'lakor * 14 10 4+

Unit Abilities

Fly
This unit can fly.
Lord of Torment
If an enemy unit fails a battleshock test while it is within 12" of this model, you can heal up to D3 wounds allocated to this model.
Shadow Form
Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.
The Dark Master
Once per battle, at the start of the enemy hero phase, you can pick 1 enemy unit on the battlefield. Until your next hero phase, at the start of each phase (including the phase in which the unit was picked), you can roll a dice for that unit. On a 3+, that unit cannot move, shoot, fight, use command abilities, chant prayers, attempt to cast spells, attempt to dispel endless spells or attempt to unbind spells in that phase.

Modifiers:

set hidden true
and
or
force is Coalition
force is Coalition
force is Coalition
or
1 Allegiance: Khorne in roster (recursive)
1 Allegiance: Nurgle in roster (recursive)
1 Allegiance: Slaanesh in roster (recursive)
1 Allegiance: Tzeentch in roster (recursive)
Used By (2)