unit
Leader
CHAOS, DAEMON, TZEENTCH, HERO, WIZARD, THE CHANGLING, Leader, 9 or less wounds Leader, Unique, DISCIPLES OF TZEENTCH, Leader
37eb-7c87-c5c5-b4bb
false
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Wizard | 2/2 | Arcane Bolt, Mystic Shield. |
| Unit Abilities |
|---|
| Arch-deceiver:
After deployment but before the first battle round begins, you can remove this unit from the battlefield. If you do so, at the end of your first movement phase, you must set this unit up again anywhere within your opponent's territory more than 3" from all enemy units. |
| Puckish Misdirection:
In the enemy hero phase, you can pick 1 enemy unit within 9" of this unit. If you do so, until your opponent's next hero phase, subtract 1 from hit rolls for attacks made by that enemy unit and half the Move characteristic of that enemy unit (rounding up). |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| The Changeling | 5" | 5 | 10 | 5+ |
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